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This course develops students’ storytelling skills, with an emphasis on modes (film, animation, game), types (e.g. interactive/non-interactive, branching/linear), genre conventions, art movements, design, character development (e.g. actors and avatars), and, most importantly, voice. Students will also analyze and experiment with alternative narrative models to the dominant entertainment styles of screen storytelling (e.g., expressionism, neorealism, art cinema, indigenous film practice, independent game development). In the process, students will explore their storytelling voice in relation to world views, addressing the question: how is story telling in games and other interactive media different from the sorts of storytelling typically found in film and television, what do those differences mean, and how to they reveal your world view?
Identify the fundamentals of storytelling across different digital screen industries.Recognise how story worlds are affected by history, art movements, philosophy, and cultural perspectives. Analyse genre and tone, and how that influences story and design elements.Recognise directorial voice across the different screen mediums.Use appropriate tools to create a short synopsis, treatment and story board that reflects emerging directorial voice.
DISC101
Students must attend one activity from each section.
Gillian Ashurst
John Chrisstoffels and Jani Wilson
Domestic fee $942.00
International fee $4,663.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see Humanities .