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In this course, we explore how interactivity opens up possibilities for storytelling by playing narrative-focused games and interactive stories, reading critical and technical literature about mechanics and story structure in published interactive fictions, and experimenting with our own writing. Students in this class can develop a sense of how different authors and authorship system use interactive mechanics to further traditional goals of storytelling such as communication, engagement, and empathy. The two primary goals of this course are, (1) to help you develop writing skills for interactive storytelling, and (2) to help you explore some of the theories behind narrative and storytelling.
This course will provide students with an opportunity to develop the Graduate Attributes specified below:
Critically competent in a core academic discipline of their award
Students know and can critically evaluate and, where applicable, apply this knowledge to topics/issues within their majoring subject.
Employable, innovative and enterprising
Students will develop key skills and attributes sought by employers that can be used in a range of applications.
Biculturally competent and confident
Students will be aware of and understand the nature of biculturalism in Aotearoa New Zealand, and its relevance to their area of study and/or their degree.
Engaged with the community
Students will have observed and understood a culture within a community by reflecting on their own performance and experiences within that community.
Globally aware
Students will comprehend the influence of global conditions on their discipline and will be competent in engaging with global and multi-cultural contexts.
60 points at 100 level
Students must attend one activity from each section.
Benjamin Miller
Domestic fee $998.00
International fee $4,850.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see Humanities .