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This class is designed to examine the economics and logistics of postproduction, including managing post-production budget expectations, copyright, marketing, exhibition and distribution of digital screen properties. Students will explore the differences between distributing films and publishing games and the industry roles related to these tasks, and will apply this knowledge to their own projects. Students will develop a proposal for screening their work for distributors, including film festivals and streaming platforms, or a written strategy of how they will engage with games publishers. Students will apply this knowledge to the development and creation of a project in DISC403, "Digital Screen Project" (second semester). The second part of a two-semester sequence proceeded by DISC401.
360 points from the Bachelor of Digital Screen.
Students must attend one activity from each section.
John Chrisstoffels
Jim Marbrook
Domestic fee $1,058.00
International fee $5,038.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see Creative and Digital Arts .