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The Human Interface Technology - Design and Evaluation course covers the aesthetic design of user interfaces, along with common evaluation methods used to assess them. Students will learn how to conduct statistical analyses for user interface evaluation. Individual as well as work in teams will be required to complete assignments. This course consists of lectures and assignments. Familiarity with basic statistical methods is recommended.
In an interactive way, this course covers topics such as:• What is Human Interface Design?• What is the relationship between aesthetics, function and user experience?• What are the major design principles for technologically mediated experiences, such as VR, AR, and AIG?• What are typical interface design processes for VR, AR, and AIG?• What is an ‘effective’ structure and composition of a user interface?• How does one go about evaluating design and experiences?• When and how should we employ qualitative and/or quantitative evaluation methods?Individual as well as work in teams will be required to complete assignments. This course consists of interactive lectures and assignments.Structure:This course includes interactive lectures and workshops that take place in the HIT Lab NZ at UC. Students will explore and discuss the topics, and work towards identifying practical, creative approaches to solutions of formulated problems. In this problem-based, constructive learning approach, students will get to know various fields of human interaction technology design, useful for their research-based thesis work following the courses. The topics of HITD602 are well aligned with the content of HITD603. Both courses complement each other and provide students with foundational knowledge and practical skills to prepare and conduct their thesis projects. However, both HITD602 and HITD603 courses are separate and do not need to be taken together.
This course will provide students with an opportunity to develop the Graduate Attributes specified below:
Critically competent in a core academic discipline of their award
Students know and can critically evaluate and, where applicable, apply this knowledge to topics/issues within their majoring subject.
Employable, innovative and enterprising
Students will develop key skills and attributes sought by employers that can be used in a range of applications.
Subject to Approval of the College of Engineering Dean (Academic)
Sauro, Jeff; Lewis, James;
Quantifying the User Experience: Practical Statistics for User Research
Morgan Kaufmann, 2016 (Chapter 1-5).
Tullis, Tom , Albert, Bill;
Measuring the user experience : collecting, analyzing, and presenting usability metrics
Elsevier/Morgan Kaufmann, 2013.
All design assignments will contribute equally to the final design grade. The design grade contributes half of the final course grade. The evaluation assignments that are being graded are marked with a G. The relative weights for the evaluation assignments are: Conduct a usability study (G) 20% Presentation of your usability study (G) 20% Statistics Quiz (G) 5% Statistics Sheet (G) Assignment 5% Interactive Prototype (G) Assignment 20% Instruction Video (G) Assignment 10% Usability Test Of Your Prototype (G) Assignment 20%
This course is target at with diverse backgrounds. Students that are not familiar with the research methods and statistics used in Psychology must read chapter 2-4 of the book Research Methods In Human-Computer Interaction by by Lazar, Jonathan, Feng, Jinjuan Heidi, Hochheiser, Harry.
Domestic fee $1,197.00
International Postgraduate fees
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
Maximum enrolment is 25
For further information see
Human Interface Technology Laboratory