Use the Tab and Up, Down arrow keys to select menu items.
This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic as closely as possible the processes used in commercial game studios.
Students who successfully complete this course will:Be able to describe the design elements that contribute to a successful game.Be able to describe the roles of team members on a commercial game development team.Have had experience working in a team to devise and develop novel game concepts.Be able to describe the main features of current game platforms and relevant technologies and their development.Have produced and presented a game prototype in a team setting that required all major points along the development timeline to be met.Have produced a team design report that describes a novel game development in-depth, including a discussion of the relationship between the major game features developed and the elements needed for a successful game product.
Students must attend one activity from each section.
Adrian Clark
Alison Lowery
Jeremy Bond
Nikita Mae Harris and Bree Cooke
In-term tests and assignments to assess taught material plus a major report describing the game design, prototyping process and outcomes of the major game development group project. Students will deliver a working game prototype using digital technologies as well as a final presentation in front of invited academics and peers.
Domestic fee $998.00
International fee $5,188.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design on the departments and faculties page .