PROD121-25S2 (C) Semester Two 2025

The Game Development Process

15 points

Details:
Start Date: Monday, 14 July 2025
End Date: Sunday, 9 November 2025
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 27 July 2025
  • Without academic penalty (including no fee refund): Sunday, 28 September 2025

Description

This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic as closely as possible the processes used in commercial game studios.

Learning Outcomes

  • Students who successfully complete this course will:
  • Be able to describe the design elements that contribute to a successful game.
  • Be able to describe the roles of team members on a commercial game development team.
  • Have had experience working in a team to devise and develop novel game concepts.
  • Be able to describe the main features of current game platforms and relevant technologies and their development.
  • Have produced and presented a game prototype in a team setting that required all major points along the development timeline to be met.
  • Have produced a team design report that describes a novel game development in-depth, including a discussion of the relationship between the major game features developed and the elements needed for a successful game product.

Timetable 2025

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Tuesday 10:00 - 12:00 Otakaro 236 L2 Lecture Theatre
14 Jul - 24 Aug
8 Sep - 19 Oct
Lecture B
Activity Day Time Location Weeks
01 Wednesday 10:00 - 11:00 Otakaro 236 L2 Lecture Theatre
14 Jul - 24 Aug
8 Sep - 19 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Thursday 11:00 - 13:00 Rata 342 CAD Lab
14 Jul - 24 Aug
8 Sep - 19 Oct
02 Thursday 13:00 - 15:00 Rata 342 CAD Lab
14 Jul - 24 Aug
8 Sep - 19 Oct
03 Friday 08:00 - 10:00 Rata 342 CAD Lab
14 Jul - 24 Aug
8 Sep - 19 Oct
Pals S
Activity Day Time Location Weeks
01 Friday 11:00 - 13:00 West 412 Computer Lab
21 Jul - 24 Aug
8 Sep - 19 Oct
Workshop A
Activity Day Time Location Weeks
01 Monday 09:00 - 11:00 West 213A (21/7-18/8, 8/9-13/10)
Len Lye 201 Computer Lab (21/7-18/8, 8/9-13/10)
21 Jul - 24 Aug
8 Sep - 19 Oct
02 Monday 15:00 - 17:00 West 213A (21/7-18/8, 8/9-13/10)
Len Lye 201 Computer Lab (21/7-18/8, 8/9-13/10)
21 Jul - 24 Aug
8 Sep - 19 Oct
03 Wednesday 13:00 - 15:00 West 213A (23/7-20/8, 10/9-15/10)
Len Lye 201 Computer Lab (23/7-20/8, 10/9-15/10)
21 Jul - 24 Aug
8 Sep - 19 Oct
04 Wednesday 15:00 - 17:00 West 213A (23/7-20/8, 10/9-15/10)
Len Lye 201 Computer Lab (23/7-20/8, 10/9-15/10)
21 Jul - 24 Aug
8 Sep - 19 Oct
05 Thursday 08:00 - 10:00 West 213A (24/7-21/8, 11/9-16/10)
Len Lye 201 Computer Lab (24/7-21/8, 11/9-16/10)
21 Jul - 24 Aug
8 Sep - 19 Oct

Course Coordinator / Lecturer

Adrian Clark

Course Administrator

Alison Lowery

Lecturer

Jeremy Bond

Tutors

Nikita Mae Harris and Bree Cooke

Assessment

Assessment Due Date Percentage  Description
Design Doc + Production Plan 10%
Game Concept Doc + Pitch Video 10%
Game Project 25%
Remix of a Digital Game 10%
Remix of a Physical Game 10%
Lab Assessments (Term 3) 8% 1-2% per assessment
Weekly Progress Checks (term 4) 12%
Final Presentation 15%


In-term tests and assignments to assess taught material plus a major report describing the game design, prototyping process and outcomes of the major game development group project. Students will deliver a working game prototype using digital technologies as well as a final presentation in front of invited academics and peers.

Indicative Fees

Domestic fee $998.00

International fee $5,188.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the departments and faculties page .

All PROD121 Occurrences

  • PROD121-25S2 (C) Semester Two 2025