PROD222-24S2 (C) Semester Two 2024

Gaming Project Studio 1

30 points

Start Date: Monday, 15 July 2024
End Date: Sunday, 10 November 2024
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 28 July 2024
  • Without academic penalty (including no fee refund): Sunday, 29 September 2024


This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.

Learning Outcomes

  • To apply techniques and methods to designing, prototyping and evaluating game ideas
  • To be able to design new game ideas to meet external specifications and requirements
  • To be able to work in a team to critique and iteratively improve game concepts through rapid prototyping, constructive critiquing and testing
  • Be familiar with the use of a number of industry standard game development tools and production processes
  • Be able to tailor presentations of game designs for the target audience


1) one of PROD101, PROD142 or SENG201; and 2) either PROD121 or PROD223

Timetable 2024

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 10:00 - 12:00 E12
15 Jul - 25 Aug
9 Sep - 20 Oct
Lecture B
Activity Day Time Location Weeks
01 Tuesday 10:00 - 12:00 A6 Lecture Theatre
15 Jul - 25 Aug
9 Sep - 20 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Friday 13:00 - 17:00 Len Lye 201 Computer Lab
15 Jul - 25 Aug
9 Sep - 20 Oct
Tutorial A
Activity Day Time Location Weeks
01 Thursday 10:00 - 12:00 Len Lye 201 Computer Lab
15 Jul - 25 Aug
9 Sep - 20 Oct

Timetable Note

The tutorials in this course will help students to get a deep understanding of tools and design pipelines commonly used in game development. Student will create art assets and integrate them in a game prototype.

Course Coordinator

Adrian Clark

Course Administrator

Alison Lowery


Nikita Mae Harris


The course includes individual as well as group assessments. Students will need to individually capture their game development contributions and report about them on a weekly basis. Students will also need to produce design artefacts that demonstrate their knowledge of game development processes. Finally, students will work in a group to design, produce and present a video game.

Textbooks / Resources

This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.

Indicative Fees

Domestic fee $1,884.00

International fee $9,975.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All PROD222 Occurrences

  • PROD222-24S2 (C) Semester Two 2024