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This paper introduces students to the technologies and techniques used to create Virtual Reality (VR) and Augmented Reality (AR) experiences. Students will design and build games using VR and AR head-mounted displays, 6-degree-of-freedom motion controllers, depth cameras, and other leading-edge technologies, such as Arduino-controlled input and output. We will look at three main topics: 1. The Human Sensory Systems: What are the strengths and weaknesses of the main human senses of vision, audio, haptics (touch), smell and taste? 2. Multi-sensory Technologies: What technologies exist to deliver content to each of these senses? 3. Holistic Design: What are the design concerns when choosing an appropriate set of sensory "displays" for immersive experiences? Which types of cues are needed for a given user/task/environment combination?
For theoretical learning outcomes, students will:Understand the significance of immersive interface technologies (VR, AR, MR) and their societal impact.Explain the structure and operation of a game engine and its software framework.Describe the fundamentals of computer graphics and animation in games.Explain principles of 3D user interfaces for interaction and navigation.Understand human sensory systems and human factors in Human-Computer Interaction (HCI) and their implications for immersive design.Analyse multi-sensory technologies and their role in immersive experiences.For practical learning outcomes, students will:Operate immersive interface hardware, including six-degree-of-freedom head-mounted displays and motion controllers.Develop immersive games and applications using Unity and C#.Classification: In-ConfidenceApply immersive game design methods, including storyboarding, 3D sketching, and directing player attention.Test and evaluate immersive games collaboratively in teams.
PROD121 or COSC121 or COSC131
Students must attend one activity from each section.
Thammathip Piumsomboon
Nikita Mae Harris and Wendy Zhang
Assignment 1: 15%Escape Room: VR Prototype: 20%MR Mini-Game: 20%Lab Submissions (5% each): 30%Test: 15%Total: 100%
Domestic fee $1,058.00
International fee $5,388.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design on the departments and faculties page .