PROD321-26S1 (C) Semester One 2026

Interactive Computer Graphics and Animation

15 points

Details:
Start Date: Monday, 16 February 2026
End Date: Sunday, 21 June 2026
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 1 March 2026
  • Without academic penalty (including no fee refund): Sunday, 10 May 2026

Description

In this paper, students will learn about the technical aspects of how moving images are generated for use in video games. This includes topics such as geometric modeling, the rendering pipeline, the use of various texturing techniques, and programmable shaders. In addition, students will learn various techniques for making objects move, such as forward and inverse kinematics, behavioural animation, and physically-based animation.

Prerequisites

Timetable 2026

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 15:00 - 17:00 Jack Erskine 446
16 Feb - 29 Mar
20 Apr - 31 May
Lecture B
Activity Day Time Location Weeks
01 Tuesday 11:00 - 13:00 Jack Erskine 446
16 Feb - 29 Mar
20 Apr - 31 May
Computer Lab A
Activity Day Time Location Weeks
01 Wednesday 16:00 - 18:00 Len Lye 201 Computer Lab
16 Feb - 29 Mar
20 Apr - 31 May

Assessment

Assessment Due Date Percentage 
3D Graphics Programming 35%
Animation and Optimisation 40%
Shaders 15%
Lab Submissions 1% per lab, weekly 10%

Textbooks / Resources

Recommended Reading

Gregory, Jason; Game engine architecture ; Third edition; CRC Press, Taylor & Francis Group, 2018.

Indicative Fees

Domestic fee $1,058.00

International fee $5,388.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the departments and faculties page .

All PROD321 Occurrences

  • PROD321-26S1 (C) Semester One 2026