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This paper will allow students to apply the techniques and strategies from the courses they have completed to deliver a well-designed, tested, and polished immersive experience applied to a real-world problem space. Projects range from games for health, to games for behaviour change, games for social justice, and games for education. Other applied areas of games are encouraged.
Students who pass this course will:Have worked in a team to brainstorm, develop, critique and iteratively improve game concepts through rapid prototyping and constructive critiquing to a final immersive game designHave considered their design to identify and address possible areas where cultural issues may arise for Maori and other indigenous groupsHave applied industry standard tools such as collaborative project management and tracking tools, code repositories, collaborative development environments, and presentation software
PROD222 and (PROD321 or PROD323)
Students must attend one activity from each section.
Nikita Mae Harris
Alison Lowery
Adrian Clark
The course includes individual as well as group assessments. Students will work in groups to design, produce and present an immersive experience applied to a real-world problem space. Groups will need to capture their design artefacts and development contributions and report them on a regular basis, and at the end of their projects will provide a final report and presentation. Students will be required to prepare an individual portfolio submission detailing their involvement in the project.
This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.
Domestic fee $1,997.00
International fee $10,375.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .