PROD322-25S2 (C) Semester Two 2025

Gaming Project Studio 2

30 points

Details:
Start Date: Monday, 14 July 2025
End Date: Sunday, 9 November 2025
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 27 July 2025
  • Without academic penalty (including no fee refund): Sunday, 28 September 2025

Description

This paper will allow students to apply the techniques and strategies from the courses they have completed to deliver a well-designed, tested, and polished immersive experience applied to a real-world problem space. Projects range from games for health, to games for behaviour change, games for social justice, and games for education. Other applied areas of games are encouraged.

Learning Outcomes

  • Students who pass this course will:
  • Have worked in a team to brainstorm, develop, critique and iteratively improve game concepts through rapid prototyping and constructive critiquing to a final immersive game design
  • Have considered their design to identify and address possible areas where cultural issues may arise for Maori and other indigenous groups
  • Have applied industry standard tools such as collaborative project management and tracking tools, code repositories, collaborative development environments, and presentation software

Prerequisites

Timetable 2025

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 12:00 - 14:00 Ernest Rutherford 260
14 Jul - 24 Aug
8 Sep - 19 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Friday 13:00 - 17:00 Len Lye 201 Computer Lab
14 Jul - 24 Aug
8 Sep - 19 Oct
Workshop A
Activity Day Time Location Weeks
01 Tuesday 12:00 - 14:00 Len Lye 201 Computer Lab 2
14 Jul - 24 Aug
8 Sep - 19 Oct

Course Coordinator

Nikita Mae Harris

Course Administrator

Alison Lowery

Lecturer

Adrian Clark

Assessment

The course includes individual as well as group assessments. Students will work in groups to design, produce and present an immersive experience applied to a real-world problem space. Groups will need to capture their design artefacts and development contributions and report them on a regular basis, and at the end of their projects will provide a final report and presentation. Students will be required to prepare an individual portfolio submission detailing their involvement in the project.

Textbooks / Resources

This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.

Indicative Fees

Domestic fee $1,997.00

International fee $10,375.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All PROD322 Occurrences

  • PROD322-25S2 (C) Semester Two 2025