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Special Topic
Special Topic: Game Level DesignExploration of concepts in the planning, implementation, and testing of spaces and environments for games and interactive media.Level Design is the art of working within the systems of a game to create interesting experiences for the player. Usually, this means creating virtual spaces that the player can move through, but level design is broad enough to encompass any time that you are crafting a specific player experience around an existing system of rules (for example: creating a specific set of enemies that players will encounter in an RPG, or creating a specific shuffle of the deck to make a round of Solitaire easier or more difficult for the player).In this class, you gain significant experience in level design and will also experience lectures on more general game design that were not able to fit into prior classes.
Subject to the approval of the Head of School.
Students must attend one activity from each section.
Jeremy Bond
Alison Lowery
PrerequisitesPROD121 or permission of the instructor.
Domestic fee $948.00
International fee $4,263.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design on the departments and faculties page .