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The course focuses on all aspects of fundamental computer graphics, including 2D/3D object representations, transformations, modelling and rendering algorithms. The course also aims to provide a good foundation for OpenGL programming, which is a widely accepted standard for developing graphics applications.
(1) ENCE260, (2) 30 points of 200-level Computer Science, (3) 30 points of EMTH or 15 points of MATH/STAT (MATH120 recommended). MATH101 is not acceptable. RP: COSC110, COSC261, ENCE260
COSC110, COSC261, ENCE260