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The course focuses on all aspects of fundamental computer graphics, including 2D/3D object representations, transformations, modelling and rendering algorithms. The course also aims to provide a good foundation for OpenGL programming, which is a widely accepted standard for developing graphics applications.
On successfully completing the course, students will be able to demonstrate knowledge and understanding of fundamental principles in computer graphics, and apply them to the design of algorithms for graphics applications. Students will be able to develop OpenGL programs to model and render various types of three-dimensional scenes and animations. Students will also gain skills necessary for the study of advanced concepts and techniques in the field of computer graphics.
(1) ENCE260, (2) 30 points of 200-level Computer Science, (3) 30 points of EMTH or 15 points of MATH/STAT (MATH120 recommended). MATH101 is not acceptable. RP: COSC110, COSC261, ENCE260
COSC110, COSC261, ENCE260
Ramakrishnan Mukundan
Course Information on Computer Science and Software Engineering website Course Information on Learn
Domestic fee $719.00
International fee $3,325.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
This course will not be offered if fewer than 10 people apply to enrol.
For further information see Computer Science and Software Engineering .