Use the Tab and Up, Down arrow keys to select menu items.
The course focuses on all aspects of fundamental computer graphics, including 2D/3D object representations, transformations, modelling and rendering algorithms. The course also aims to provide a good foundation for OpenGL programming, which is a widely accepted standard for developing graphics applications.
Computer graphics is a rapidly growing field with applications spanning several areas such as three-dimensional modeling and design, game engine development, scientific and information visualization, artificial intelligence and augmented reality. Present- day graphics hardware as well as graphics programming libraries provide powerful and exhaustive set of features that allow us to develop elegant algorithms and visual effects. The course lays the foundation of both the theoretical and application oriented aspects of computer graphics methods. Particular emphasis is given on rendering and animation techniques for generating photo-realistic scenes with the help of illumination and reflection models and texture mapping functions.
After successful completion of this course, students will be able to:Demonstrate a good understanding of fundamental principles in Computer GraphicsDesign Computer Graphics algorithms for three-dimensional rendering and animationDevelop programs using OpenGL to model and render three dimensional scenesDesign and implement three-dimensional transformations and lighting modelsDevelop shader based methods for programming the graphics hardwareDescribe and analyse design strategies used in computer graphics methodsGain skills necessary for the study of advanced concepts in graphics
This course will provide students with an opportunity to develop the Graduate Attributes specified below:
Critically competent in a core academic discipline of their award
Students know and can critically evaluate and, where applicable, apply this knowledge to topics/issues within their majoring subject.
(1) ENCE260, (2) 30 points of 200-level Computer Science, (3) 15 points of 100-level MATH/STAT/EMTH (MATH120) recommended). MATH101 is not acceptable.
Depending on final student numbers, some of the advertised lab/tutorial streams may not run. Final lab/tutorial options will be available for self-allocation closer to the start of the semester through My Timetable.Students are expected to attend both lecture sessions in each week. There will be three lab streams per week and you should attend one of them each week. There will be no lab session in the first week of Term-1.
Ramakrishnan Mukundan
No assignments will be accepted after the drop-dead date. The penalty for the late submission of an assignment will be an absolute deduction of 15% of the maximum possible mark.For assignments, students must not work with anybody else on the assignment details. In particular, students are not permitted to share program source code in any way (including giving or showing either paper or electronic copies of source code).
Recommended Texts:1. F.S. Hill, S.M. Kelley, Computer Graphics Using OpenGL , Prentice Hall 2006.2. Edward Angel, Interactive Computer Graphics, 4th ed., Addison Wesley, 2006.3. Eric Lengyel, Mathematics for 3D Game Programming and Computer Graphics, Cengage Learning, 2011.
Course Information on Learn
There are several important documents available online about departmental regulations, policies and guidelines at the following site. We expect all students to be familiar with these. Notices about this class will be posted to the class forum in the Learn system.COSC students will also be made members of a class called “CSSE Notices”, where general notices will be posted that apply to all classes (such as information about building access or job opportunities).
The Computer Science department's grading policy states that in order to pass a course you must meet two requirements:1. You must achieve an average grade of at least 50% over all assessment items.2. You must achieve an average mark of at least 45% on invigilated assessment items.If you satisfy both these criteria, your grade will be determined by the following University- wide scale for converting marks to grades: an average mark of 50% is sufficient for a C- grade, an average mark of 55% earns a C grade, 60% earns a B- grade and so forth. However if you do not satisfy both the passing criteria you will be given either a D or E grade depending on marks. Marks are sometimes scaled to achieve consistency between courses from year to year.Students may apply for special consideration if their performance in an assessment is affected by extenuating circumstances beyond their control.Applications for special consideration should be submitted via the Examinations Office website within five days of the assessment. Where an extension may be granted for an assessment, this will be decided by direct application to the Department and an application to the Examinations Office may not be required. Special consideration is not available for items worth less than 10% of the course.Students prevented by extenuating circumstances from completing the course after the final date for withdrawing, may apply for special consideration for late discontinuation of the course. Applications must be submitted to the Examinations Office within five days of the end of the main examination period for the semester.
Domestic fee $834.00
International fee $3,788.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
This course will not be offered if fewer than 10 people apply to enrol.
For further information see Computer Science and Software Engineering .