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This course focuses on all aspects of fundamental computer graphics methods, including three-dimensional object representations, transformations, projections and rendering algorithms. The theoretical bases and implementation aspects of illumination and reflection models, texture mapping techniques and ray tracing are also covered. The course aims to provide a good foundation of OpenGL programming for the development of graphics applications using both fixed-function and programmable pipelines. The course also gives an introduction to WebGL programming.
(1) ENCE260, (2) 30 points of 200-level Computer Science, (3) 15 points of 100-level MATH/STAT/EMTH (MATH120) recommended). MATH101 is not acceptable.
Ramakrishnan Mukundan
Domestic fee $877.00
International fee $4,438.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
This course will not be offered if fewer than 10 people apply to enrol.
For further information see Computer Science and Software Engineering .