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This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic as closely as possible the processes used in commercial game studios.
Goal of the CourseStudents will learn about the major elements of games, the roles played by members of commercial game development teams, and the processes involved in the game development from the initial idea to the final product. This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic the processes used in game studios.Learning Outcomes (General)Students who successfully completed this course will:Be able to describe the design elements that contribute to a successful gameBe able to describe the roles of team members in an ideal commercial game development teamHave had experience working in a team to devise and develop novel game conceptsBe able to describe the main features of current game platforms and relevant technologies and their developmentHave produced and presented a game prototype in a team setting that required all major points along the development timeline to be met Have produced a team design report that describes a novel game development in depth, including a discussion of the relationship between the major game features developed and the elements needed for a successful game product
Simon Hoermann
Alison Lowery
Rob Lindeman
Bates, Bob; Game design ; 2nd ed; Premier Press, 2004.
Crawford, C; Chris Crawford on Game Design ; Ind: New Riders, 2003.
Crawford, Chris,1950-; Chris Crawford on interactive storytelling ; New Riders, 2005.
Koster, Raph,1971-; A theory of fun for game design ; Paraglyph Press, 2005.
Rabin, Steve; Introduction to game development ; 2nd ed; Course Technology Cengage Learning, 2010.
Domestic fee $850.00
International fee $4,000.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .