PROD121-19S1 (C) Semester One 2019

The Game Development Process

15 points

Details:
Start Date: Monday, 18 February 2019
End Date: Sunday, 23 June 2019
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Friday, 1 March 2019
  • Without academic penalty (including no fee refund): Friday, 10 May 2019

Description

This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic as closely as possible the processes used in commercial game studios.

Learning Outcomes

  • Goal of the Course
    Students will learn about the major elements of games, the roles played by members of commercial game development teams, and the processes involved in the game development from the initial idea to the final product.
    This course takes students through the process of going from a game idea to a playable prototype. Students learn about the various roles, skills, technologies, and processes that need to come together to deliver a working game. Projects will be done in teams, and will mimic the processes used in game studios.
    Learning Outcomes (General)
    Students who successfully completed this course will:
  • Be able to describe the design elements that contribute to a successful game
  • Be able to describe the roles of team members in an ideal commercial game development team
  • Have had experience working in a team to devise and develop novel game concepts
  • Be able to describe the main features of current game platforms and relevant technologies and their development
  • Have produced and presented a game prototype in a team setting that required all major points along the development timeline to be met
  • Have produced a team design report that describes a novel game development in depth, including a discussion of the relationship between the major game features developed and the elements needed for a successful game product

Course Coordinator

Simon Hoermann

Course Administrator

Alison Lowery

Lecturer

Rob Lindeman

Assessment

Assessment Due Date Percentage 
Individual Assignments 30%
Final Exam 30%
Group Project 40%

Textbooks / Resources

Recommended Reading

Bates, Bob; Game design ; 2nd ed; Premier Press, 2004.

Crawford, C; Chris Crawford on Game Design ; Ind: New Riders, 2003.

Crawford, Chris,1950-; Chris Crawford on interactive storytelling ; New Riders, 2005.

Koster, Raph,1971-; A theory of fun for game design ; Paraglyph Press, 2005.

Rabin, Steve; Introduction to game development ; 2nd ed; Course Technology Cengage Learning, 2010.

Indicative Fees

Domestic fee $850.00

International fee $4,000.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All PROD121 Occurrences

  • PROD121-19S1 (C) Semester One 2019