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This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.
To apply techniques and methods to designing, prototyping and evaluating game ideasTo be able to design new game ideas to meet external specifications and requirementsTo be able to work in a team to critique and iteratively improve game concepts through rapid prototyping, constructive critiquing and testingBe familiar with the use of a number of industry standard game development tools and production processesBe able to tailor presentations of game designs for the target audience
1) either PROD101 or SENG201; and 2) either PROD121 or PROD223
The tutorials in this course will help students to get a deep understanding of tools and design pipelines commonly used in game development. Student will create art assets and integrate them in a game prototype.
Simon Hoermann
Alison Lowery
The course includes individual as well as group assessments. Students will need to individually capture their game development contributions and report about them on a weekly basis. Students will also need to produce design artefacts that demonstrate their knowledge of game development processes. Finally, students will work in a group to design, produce and present a video game.
This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.
Domestic fee $1,754.00
International fee $8,875.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .