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This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.
To apply techniques and methods to designing, prototyping and evaluating game ideas.To be able to design new game ideas to meet external specifications and requirements.To be able to work in a team to critique and iteratively improve game concepts through rapid prototyping, constructive critiquing and testing.Be familiar with the use of a number of industry standard game development tools and production processes.Be able to tailor presentations of game designs for the target audience.
1) one of PROD101, PROD142 or SENG201; and 2) either PROD121 or PROD223
Students must attend one activity from each section.
The tutorials in this course will help students to get a deep understanding of tools and design pipelines commonly used in game development. Student will create art assets and integrate them in a game prototype.
Adrian Clark
Alison Lowery
Jeremy Bond
The course includes individual as well as group assessments. Students will work in groups to design, produce and present immersive experiences. Groups will need to capture their design artefacts and development contributions and report them on a regular basis, and at the end of their projects will provide a final report and presentation.
This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.
Domestic fee $1,884.00
International fee $9,975.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .