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This course introduces the fundamentals of mathematics, statistics, and algorithms for game development. The topics covered are an introduction to linear algebra, statistics for game balancing, and algorithms in computer games and computer graphics. The practical aspect of this course will teach the students how to apply the theoretical concepts in game development on one of the standard game engines.
Upon successful completion of this course, students will be able to: Understand and apply principles of linear algebra within the context of game development.Be able to work with and convert between various coordinate systems.Understand the mathematics of geometric primitives.Apply statistical methods for game balancing.Apply mathematics in 3D graphics and real-time physics simulations.Develop games using Unreal Game Engine.Conduct basic statistical analyses using Microsoft Excel.
PROD121, and recommended preparation: 15 points of MATH, EMTH or STAT courses
15 points of MATH, EMTH or STAT courses
Students must attend one activity from each section.
Thammathip Piumsomboon
Alison Lowery
Kong Meng Liew and Mark Rickerby
Laboratory Challenges (3% × 9): 27%Weekly Quiz (1% × 9) & Practice Test (4%): 13%Game Assignment: 30%Test: 30%Total: 100%
Domestic fee $844.00
International fee $3,950.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .