PROD224-26S2 (C) Semester Two 2026

Computation for Games

15 points

Details:
Start Date: Monday, 13 July 2026
End Date: Sunday, 8 November 2026
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 26 July 2026
  • Without academic penalty (including no fee refund): Sunday, 27 September 2026

Description

This course introduces the fundamentals of mathematics, statistics, and algorithms for game development. The topics covered are an introduction to linear algebra, statistics for game balancing, and algorithms in computer games and computer graphics. The practical aspect of this course will teach the students how to apply the theoretical concepts in game development on one of the standard game engines.

Prerequisites

PROD121, and recommended preparation: 15 points of MATH, EMTH or STAT courses

Recommended Preparation

15 points of MATH, EMTH or STAT courses

Timetable 2026

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 11:00 - 13:00 Otakaro 122
13 Jul - 23 Aug
7 Sep - 18 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Friday 10:00 - 13:00 Len Lye 201 Computer Lab
13 Jul - 23 Aug
7 Sep - 18 Oct
Tutorial A
Activity Day Time Location Weeks
01 Monday 14:00 - 15:00 Len Lye 201 Computer Lab
13 Jul - 23 Aug
7 Sep - 18 Oct

Indicative Fees

Domestic fee $951.00

International fee $5,388.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the departments and faculties page .

All PROD224 Occurrences

  • PROD224-26S2 (C) Semester Two 2026