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This course provides an introduction into the world of game development in Unreal Engine, with a focus on C++ programming. You will learn about the fundamentals of programming in C++, including pointers, compilers, header files, declaration vs. definition, compiler macros and how these things all come together when creating games. The second half of this course will focus on bridging the gap between C++ and Unreal’s visual programming system Blueprints, and how you can augment the artist focused system with the programmer focused language through the creation of your own Unreal Engine game. All game developers looking to get into the industry are encouraged to learn C++ due to the essential role it plays in many game development projects. Examples of the use of C++ in industry will be demonstrated throughout the course.
(COSC121 or COSC131) and COSC122
Students must attend one activity from each section.
For further information see School of Product Design Head of Department
Domestic fee $998.00
International fee $5,188.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design .