PROD244-24S2 (C) Semester Two 2024

Lighting and Rendering

15 points

Details:
Start Date: Monday, 15 July 2024
End Date: Sunday, 10 November 2024
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 28 July 2024
  • Without academic penalty (including no fee refund): Sunday, 29 September 2024

Description

To create visually interesting and believable art assets for animation, film and games, it is important for artists to understand the underlying theory and techniques to interpret light and materials from the real world into assets for production pipelines. In this course, students will learn about lighting and rendering techniques and technologies which make visuals possible in modern day digital screen outputs, what their limitations are, and what tools and techniques can be used to make the best looking graphics while optimising for performance. This course covers surface and lighting techniques, including interpretation of real objects using techniques such as photogrammetry to capture existing 3D objects and environments. Students will also learn the theory of illumination models and rendering pipelines, and how these things can be used to create believable renders. Students will be shown how to texture 3D models, what shaders are and how they work, and time will be spent looking at how these can be optimised to maximum rendering performance. Finally, students will learn how to use industry standard tools such as parts of the Adobe suite to create the most aesthetically interesting renderings possible.

Prerequisites

Timetable 2024

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Monday 12:00 - 13:00 F1 Lectorial
15 Jul - 25 Aug
9 Sep - 20 Oct
Tutorial A
Activity Day Time Location Weeks
01 Thursday 12:00 - 13:00 West 214
15 Jul - 25 Aug
9 Sep - 20 Oct
Tutorial B
Activity Day Time Location Weeks
01 Thursday 12:00 - 13:00 F1 Lectorial
9 Sep - 20 Oct
Workshop A
Activity Day Time Location Weeks
01 Monday 14:00 - 16:00 Len Lye 201 Computer Lab
15 Jul - 25 Aug
9 Sep - 20 Oct
02 Monday 16:00 - 18:00 Len Lye 201 Computer Lab
15 Jul - 25 Aug
9 Sep - 20 Oct
Workshop B
Activity Day Time Location Weeks
01 Tuesday 14:00 - 16:00 Len Lye 201 Computer Lab 2
15 Jul - 25 Aug
9 Sep - 20 Oct
02 Wednesday 13:00 - 15:00 Len Lye 201 Computer Lab
15 Jul - 25 Aug
9 Sep - 20 Oct

Course Coordinator

Oana Jones

Course Administrator

Alison Lowery

Lecturer

Hilary Tapper

Assessment

Assessment Due Date Percentage  Description
Working with Lights 10% Working with Lights
Creating Texture 15% Creating Texture
Making Materials 25% Making Materials
Setting the Scene 40% Setting the Scene
Theory Quizzes 10% Theory Quizzes


A student must submit all assignments in the course. A minimum grade of 25% in each assignment is required to pass this course (assignments receiving a minimum of 25% will receive a "complete" mark; those below 25% will receive an incomplete mark). Students who fail to meet the 25% threshold / receive an incomplete mark may improve their work based on the feedback they are given and resubmit their assignment for grading.

For resubmitted assignments, the original assignment criteria will be used. A student who then meets the 25% threshold or higher in their resubmission will be awarded a "complete" score, but no additional points will be awarded towards their final grade.

Indicative Fees

Domestic fee $1,059.00

International fee $6,000.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All PROD244 Occurrences

  • PROD244-24S2 (C) Semester Two 2024