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In this paper, students will learn about the technical aspects of how moving images are generated for use in video games. This includes topics such as geometric modeling, the rendering pipeline, the use of various texturing techniques, and programmable shaders. In addition, students will learn various techniques for making objects move, such as forward and inverse kinematics, behavioural animation, and physically-based animation.
Students who pass this course will be able to:Understand the principals of three dimensional graphics, and have implemented their own three dimensional rendering frameworkDescribe the parts of the rendering pipeline, and optimizations which can improve performanceUse lighting and global illumination techniques to create visually appealing environmentsWrite Cg/HLSL shaders to control how geometry is rendered at the hardware level and create visual effectsUse animation to bring their characters to life, and realistically interact with the environment.
PROD223
Students must attend one activity from each section.
Adrian Clark
Alison Lowery
Bree Cooke
Gregory, Jason; Game engine architecture ; Third edition; CRC Press, Taylor & Francis Group, 2018.
Domestic fee $998.00
International fee $5,188.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design on the departments and faculties page .