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With the increasing influence of cinema on the design and narrative common in modern day games, and the rising use of game technology in cinema - including new technologies such as Virtual Production - the worlds of game and film are becoming increasingly intertwined. In this course, students will learn about the tools and techniques of film production as they apply to gaming. From pre-production to sound and lighting techniques, camera tracking, compositing, editing and VFX, students will learn how to turn their games into cinematic masterpieces. Students will also apply these skills to the newest technology at the intersection of film and gaming, Virtual Production, and how game engines can be used to create digital environments that replace green screens for modern day filming.
On successful completion of the course, students will be able to:Discuss the tools and techniques used in post-production as they apply to animation and game developmentUse industry standard tools for visual effects and compositingApply visual effects to shot elementsUse camera tracking equipment and software for the purposes of VFX and virtual productionDescribe the processes involved in creating visual effects, from game engines through to camera tracking
PROD243
Students must attend one activity from each section.
Tim Budgen
Alison Lowery
Oana Jones and Bree Cooke
Domestic fee $1,122.00
International fee $6,238.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design on the departments and faculties page .