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This course provides an introduction to the principles, processes, practices, techniques and tools of software engineering. The underlying theory and practical applications of a variety of topics in software engineering are covered with particular reference to object-oriented software development.
SENG201 builds on the material introduced in COSC121 and COSC122 and prepares students for 300-level software engineering courses (SENG301, SENG302 and SENG365). This course provides an introduction to the principles, processes, practices, techniques and tools of software engineering. The underlying theory and practical applications of a variety of topics in software engineering are covered with particular reference to object-oriented software development in Java.
Students who achieve a good grade in the course should be able to:Design and develop object-oriented software in JavaUse UML to design and document softwareUse Java language features, such as collections, appropriatelyDemonstrate software development practices Learn, use and evaluate a range of software development toolsFunction effectively in a professional software development environment Communicate effectively, in written and oral forms, knowledge and professional opinion
(1) COSC121; (2) COSC122; (3) 15 points from Mathematics, Statistics, Engineering Mathematics or MSCI110. MATH120/STAT101 are strongly recommended.
COSC263, COSC324
In addition to attending lectures (3 hours per week) and laboratory classes (2 hours per week), students are expected to devote some time each week to preparing for lectures through background reading, contributing to Learn forum discussions, attempting previous years’ examination questions and consulting the course tutor or lecturer as appropriate to ensure they fully understand current lecture material.Depending on final student numbers, some of the advertised lab/tutorial streams may not run. Final lab/tutorial options will be available for self-allocation closer to the start of the semester through My Timetable.
Miguel Morales
Matthias Galster
The department’s standard policy for drop dead dates with 15% penalty applies to assignments for the course.
Horstmann, Cay S.,1959-; Big Java : early objects ; Fifth edition;
McLaughlin, Brett. , Pollice, Gary., West, David; Head first object-oriented analysis and design ; 1st ed; O'Reilly, 2006.
R.S. Pressman & B Maxim; Software Engineering: A Practitioner’s Approach ; 8th; McGraw-Hill, 2015.
Sommerville, Ian,1951-; Software engineering ; Tenth edition; Pearson, 2016.
Copies of the course texts will be placed on reserve in the Engineering and Physical SciencesLibrary. You are strongly advised to purchase both.Additional resource material will be made available as required via Learn.
Course Information on Learn
There are several important documents available online about departmental regulations, policies and guidelines at the following site. We expect all students to be familiar with these. Notices about this class will be posted to the class forum in the Learn system.COSC students will also be made members of a class called “CSSE Notices”, where general notices will be posted that apply to all classes (such as information about building access or job opportunities).
Every year several students fail the course because of dishonest practice. Please do not be among them. You are encouraged to discuss the general aspects of a problem with others. However, anything you submit for credit must be entirely your own work and not copied, with or without modification, from any other person.If you share details of your work with anybody else then you are likely to be in breach of the University's General Course and Examination Regulations and/or Computer Regulations (both of which are set out in the University Calendar) and/or the Computer Science Department's policy. The Department treats cases of dishonesty very seriously and, where appropriate, will not hesitate to notify the University Proctor. If you need help with specific details relating to your work, or are not sure what you are allowed to do, then contact your tutors or lecturer for advice.
The Computer Science department's grading policy states that in order to pass a course you must meet two requirements:1. You must achieve an average grade of at least 50% over all assessment items.2. You must achieve an average mark of at least 45% on invigilated assessment items.If you satisfy both these criteria, your grade will be determined by the following University- wide scale for converting marks to grades: an average mark of 50% is sufficient for a C- grade, an average mark of 55% earns a C grade, 60% earns a B- grade and so forth. However if you do not satisfy both the passing criteria you will be given either a D or E grade depending on marks. Marks are sometimes scaled to achieve consistency between courses from year to year.Students may apply for special consideration if their performance in an assessment is affected by extenuating circumstances beyond their control.Applications for special consideration should be submitted via the Examinations Office website within five days of the assessment. Where an extension may be granted for an assessment, this will be decided by direct application to the Department and an application to the Examinations Office may not be required. Special consideration is not available for items worth less than 10% of the course.Students prevented by extenuating circumstances from completing the course after the final date for withdrawing, may apply for special consideration for late discontinuation of the course. Applications must be submitted to the Examinations Office within five days of the end of the main examination period for the semester.
Domestic fee $850.00
International fee $4,000.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see Computer Science and Software Engineering .