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This course focuses on all aspects of fundamental computer graphics methods, including three-dimensional object representations, transformations, projections and rendering algorithms. The theoretical bases and implementation aspects of illumination and reflection models, texture mapping techniques and ray tracing are also covered. The course aims to provide a good foundation of OpenGL programming for the development of graphics applications using both fixed-function and programmable pipelines. The course also gives an introduction to WebGL programming.
2022 Covid-19 Update: Please refer to the course page on AKO | Learn for all information about your course, including lectures, labs, tutorials and assessments.
1. Demonstrate knowledge and understanding of fundamental principles in computer graphics [WA1]2. Design algorithms for 3D modelling, rendering and animation using OpenGL and similar APIs [WA1, WA2, WA3, WA4]3. Develop GPU based implementations of real-time rendering algorithms [WA1, WA2, WA3, WA4, WA5]4. Design and implement global illumination models and ray tracing algorithms [WA1, WA2, WA3, WA4, WA12]5. Analyse, debug and improve three-dimensional graphics application software [WA4, WA5]
This course will provide students with an opportunity to develop the Graduate Attributes specified below:
Employable, innovative and enterprising
Students will develop key skills and attributes sought by employers that can be used in a range of applications.
(1) ENCE260; and (2) 30 points from COSC261, COSC262, COSC264, COSC265, SENG201; and (3) 15 points of MATH/STAT/EMTH (MATH120 recommended; excluding EMTH117, MATH101 and MATH110)
Students must attend one activity from each section.
Ramakrishnan Mukundan
Covid-19 Update: Please refer to the course page on AKO | Learn for all information about your course, including lectures, labs, tutorials and assessments.
The Computer Science department's grading policy states that in order to pass a course you must meet two requirements:1. You must achieve an average grade of at least 50% over all assessment items.2. You must achieve an average mark of at least 45% on invigilated assessment items.If you satisfy both these criteria, your grade will be determined by the following University-wide scale for converting marks to grades: an average mark of 50% is sufficient for a C- grade, an average mark of 55% earns a C grade, 60% earns a C+ grade and so forth. However if you do not satisfy both the passing criteria you will be given either a D or E grade depending on marks. Marks are sometimes scaled to achieve consistency between courses from year to year.Students may apply for special consideration if their performance in an assessment is affected by extenuating circumstances beyond their control.Applications for special consideration should be submitted via the Examinations Office website within five days of the assessment. Where an extension may be granted for an assessment, this will be decided by direct application to the Department and an application to the Examinations Office may not be required. Special consideration is not available for items worth less than 10% of the course.Students prevented by extenuating circumstances from completing the course after the final date for withdrawing, may apply for special consideration for late discontinuation of the course. Applications must be submitted to the Examinations Office within five days of the end of the main examination period for the semester.
Domestic fee $998.00
International fee $5,188.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
This course will not be offered if fewer than 10 people apply to enrol.
For further information see Computer Science and Software Engineering .