PROD224-25S2 (C) Semester Two 2025

Computation for Games

15 points

Details:
Start Date: Monday, 14 July 2025
End Date: Sunday, 9 November 2025
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 27 July 2025
  • Without academic penalty (including no fee refund): Sunday, 28 September 2025

Description

This course introduces the fundamentals of mathematics, statistics, and algorithms for game development. The topics covered are an introduction to linear algebra, statistics for game balancing, and algorithms in computer games and computer graphics. The practical aspect of this course will teach the students how to apply the theoretical concepts in game development on one of the standard game engines.

Prerequisites

PROD121, and recommended preparation: 15 points of MATH, EMTH or STAT courses

Recommended Preparation

15 points of MATH, EMTH or STAT courses

Timetable 2025

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Thursday 11:00 - 13:00 Jack Erskine 340
14 Jul - 24 Aug
8 Sep - 19 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Friday 10:00 - 13:00 Len Lye 201 Computer Lab
14 Jul - 24 Aug
8 Sep - 19 Oct
Tutorial A
Activity Day Time Location Weeks
01 Thursday 16:00 - 17:00 Len Lye 201 Computer Lab
14 Jul - 24 Aug
8 Sep - 19 Oct

Course Coordinator

Thammathip Piumsomboon

Course Administrator

Alison Lowery

Indicative Fees

Domestic fee $894.00

International fee $4,100.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design .

All PROD224 Occurrences

  • PROD224-25S2 (C) Semester Two 2025