PROD222-26S2 (C) Semester Two 2026

Gaming Project Studio 1

30 points

Details:
Start Date: Monday, 13 July 2026
End Date: Sunday, 8 November 2026
Withdrawal Dates
Last Day to withdraw from this course:
  • Without financial penalty (full fee refund): Sunday, 26 July 2026
  • Without academic penalty (including no fee refund): Sunday, 27 September 2026

Description

This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.

Learning Outcomes

• To apply techniques and methods to designing, prototyping and evaluating game ideas
• To be able to design new game ideas to meet external specifications and requirements
• To be able to work in a team to critique and iteratively improve game concepts through rapid prototyping, constructive critiquing and testing
• Be familiar with the use of a number of industry standard game pipeline tools and production processes.
• Be able to tailor presentations of game processes and outputs for the target audience.

Prerequisites

1) one of PROD101, PROD142 or SENG201; and 2) either PROD121 or PROD223

Timetable 2026

Students must attend one activity from each section.

Lecture A
Activity Day Time Location Weeks
01 Tuesday 10:00 - 12:00 Rehua 528
13 Jul - 23 Aug
7 Sep - 18 Oct
Computer Lab A
Activity Day Time Location Weeks
01 Friday 14:00 - 17:00 Len Lye 201 Computer Lab 2 (17/7-21/8, 11/9-16/10)
Len Lye 201 Computer Lab (17/7-21/8, 11/9-16/10)
13 Jul - 23 Aug
7 Sep - 18 Oct
Tutorial A
Activity Day Time Location Weeks
01 Tuesday 15:00 - 17:00 Len Lye 201 Computer Lab 2
13 Jul - 23 Aug
7 Sep - 18 Oct
02 Tuesday 15:00 - 17:00 Len Lye 201 Computer Lab
13 Jul - 23 Aug
7 Sep - 18 Oct
Tutorial B
Activity Day Time Location Weeks
01 Thursday 09:00 - 11:00 Len Lye 201 Computer Lab 2
13 Jul - 23 Aug
7 Sep - 18 Oct
02 Thursday 09:00 - 11:00 Len Lye 201 Computer Lab
13 Jul - 23 Aug
7 Sep - 18 Oct

Timetable Note

The tutorials in this course will help students to get a deep understanding of tools and design pipelines commonly used in game development. Student will create art assets and integrate them in a game prototype.

Course Coordinators

Simon Hoermann and Oana Jones

Lecturers

Nikita Mae Harris and Bree Cooke

Assessment

The course includes individual as well as group assessments. Students will develop their game pipeline and self-management abilities then present their learning. Students will also work in a group to design and produce a video game.

Textbooks / Resources

This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.

Indicative Fees

Domestic fee $2,117.00

International fee $10,775.00

* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.

For further information see School of Product Design on the departments and faculties page .

All PROD222 Occurrences

  • PROD222-26S2 (C) Semester Two 2026