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This course allows students to create substantial immersive experiences using techniques such as structured brainstorming, rapid prototyping (fail often, fail early), constructive critiquing, and iteration. Students will create several major works during the course, working in teams, formally presenting their ideas, and working with client constraints. Several technologies will be introduced, such as collaborative project management and tracking tools, code repositories, and presentation software.
• To apply techniques and methods to designing, prototyping and evaluating game ideas• To be able to design new game ideas to meet external specifications and requirements• To be able to work in a team to critique and iteratively improve game concepts through rapid prototyping, constructive critiquing and testing• Be familiar with the use of a number of industry standard game pipeline tools and production processes.• Be able to tailor presentations of game processes and outputs for the target audience.
1) one of PROD101, PROD142 or SENG201; and 2) either PROD121 or PROD223
Students must attend one activity from each section.
The tutorials in this course will help students to get a deep understanding of tools and design pipelines commonly used in game development. Student will create art assets and integrate them in a game prototype.
Simon Hoermann and Oana Jones
Nikita Mae Harris and Bree Cooke
The course includes individual as well as group assessments. Students will develop their game pipeline and self-management abilities then present their learning. Students will also work in a group to design and produce a video game.
This course has no prescribed textbook. Details to other relevant texts will be posted on Learn.
Domestic fee $2,117.00
International fee $10,775.00
* All fees are inclusive of NZ GST or any equivalent overseas tax, and do not include any programme level discount or additional course-related expenses.
For further information see School of Product Design on the departments and faculties page .